Goodness, I haven’t posted in a little while - whatever happened to doing a post a month? I guess I was struggling with even that much.
So I’ve been hard at work on an open-source remake of Hogs of War which has been making a lot of progress lately and because of that it’s really started absorbing a lot of my time.
If you haven’t checked it out you can find the project here. If you’re interested in the technical details, I highly recommend taking a look at the wiki and docs.
And I’ve provided a video demonstrating the work thus far on the project below.
I haven’t given up on this site, but on top of my work for OpenHoW, things have been crazy busy lately as I’ve been in the process of moving into a new house with my partner and almost immediately following that then went on holiday to Wales with my family.
The good news is I’m now back.
You can download a collection of all the individual samples split up here - I’ve split them up in the hope that they may be easier to organize for anyone that wishes to spend the time to do so.
These sounds were included in a Kiosk demo of Star Fox Adventures which can be found here.
Today we’re going to talk a little about Tom Hall’s iteration of Prey. This one’s a little more in-depth than usual, so prepare for a lot of analysis here.Continue reading
I was recently wondering why I hadn’t yet posted about this, so here we are.
Unreal Warfare is quite fascinating to me (if you hadn’t guessed already). Gradually through the years since it began development, parts of it have slowly leaked out - either through licensees of Epic Games’ Unreal Engine 2 (resources were provided as examples to licensees) or directly through Epic Games themselves, either as reused assets or just pieces they simply forgot were there.
I had always been meaning to piece all of these resources together and last year I finally found the time to do so. If you want to take a look, you can do so here.Continue reading
Dark Vengeance is probably one of the more obscure games out there I’ve come across, having been in development since about 1996 and then being released in November of 1998 with seemingly little fanfare.Continue reading
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