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  • Black9, the cancelled Deus Ex inspired RPG

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  • The unseen animations of Into the Shadows

    As I was digging through the Into the Shadows demonstration I was very surprised to see that there were a few animations included that we don’t get to see - or don’t get to see the entirety of.

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  • A basic introduction to MessiahScript

    Before I even begin, I’ve got to thank Rick Gibbed for providing the exact launch parameter that triggers Messiah into rebuilding it’s scripts.

    I always found it odd that the scripts were included with the game, despite the fact that their inclusion wasn’t necessary in order for the game to function, and suspected for quite sometime that perhaps the game was intended to be alterable somehow.

    Searching through a number of sources gave me absolutely nothing other than lines from the developers stating that support for modifications was under heavy consideration, all the way up to the Messiah’s release - okay, we didn’t get the level editor but we got their proprietary scripting language, but how the hell can we do anything with it?

    After contacting Saxs himself, the lead programmer for the game, who confirmed that there was such a launch parameter, it’s great to see that 18 fucking years later there’s finally a way to modify the game.

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  • Triton's HDV model format


    There was a slight delay in publishing this article as I’d hoped to be able to find the time to delve a little deeper into the format, however this hasn’t been the case so I’ve decided to publish my findings thus far.

    I really hope these serve as a good foundation for anyone else looking to take a dive into the demonstration. If you’re perhaps interested in continuing this work, you’ll be able to download the models that I’ve extracted from the demonstration here. Additionally I’ve recently published most of my notes regarding the demonstration, which can be found here.

    One of my major goals when digging through the Into the Shadows character demonstration was to figure out a way to pull the models out from the game and then identifying them - this proved to be considerably easier than I anticipated, particularly because of the helpful prompts that Triton’s engine provides when loading the format.

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  • Into the depths, of Into the Shadows


    I gave myself a challenge this weekend, something I had actually wanted to do for a while but I’d unfortunately been too absorbed into other things to find the time to take a proper look. Now, there’s a considerable amount of information you can draw from what’s here so I would consider this the first part which might be followed up with some additional information at some stage; it’s very difficult for me to add every single little detail here as much as I would love to.

    Into the Shadows; this is likely a very unfamiliar name for a video-game to many people, which is quite unfortunate given that it was truly a technical marvel for it’s time. The game itself has often been touted in public as a action fighter, compared to the likes of many fighter games of the day such as Virtual Fighter and not so much as an RPG, though from my analysis I think the game was actually very likely a combination of both - I’m not entirely sure why there were mixed messages regarding this, it’s possible the development team weren’t entirely sure themselves, we are after all talking about a game that was incredibly early into it’s development. Regardless the depth of the gameplay that was to be featured in the game has not been publically documented in great depth, very little is known about how the game actually played.

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