Before I begin I’ve got something to get off my chest. This article has been something I’ve worked on and off for a while now, and something that was on my list for even longer. Unfortunately this is nowhere near the quality I originally set out to achieve and for that I’m sorry to those that might be expecting more - I aim to do better in future!
Additional disclaimer! The font used in the banner is the closest thing I could find to the font used in Dragon Empires’ logo however it’s unfortunately not 1:1, but pretty damn close.Continue reading
Today, several more tracks that were intended for Unreal Warfare have been uploaded to the archive and onto the YouTube channel.
Before I begin, I need to apologise. I’ve been sitting on this one for quite sometime and should have really kicked this out a little sooner. So a year later, here it finally is!
Keeping to my tradition of pursuing the lesser known spectrum of games and documenting their history, a while ago I came across a particular game called Hybrid, a first-person shooter developed for the Sony PlayStation by MotiveTime Ltd.
If you haven’t heard of it before, it’s very likely due to it’s limited publicity and release, having only seen a release in both Japan and the United Kingdom.
After getting in touch with Jason McFee, the developer responsible for the artwork featured in the game, I was surprised to hear about the troubled development of the game. He provided his in-depth account of the game’s development that I’ve provided below.Continue reading
I very recently extracted most of the textures used for the game Sentient. The game uses a pretty simple package format and most of the other formats therein are also pretty simple.Continue reading
Today I’m happy to share a development build of MDK2 for the Sega Dreamcast, dated 30th of November, 1999.Continue reading
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