Star Trek New Worlds Source Code
Today I’m happy to share the source code for Star Trek New Worlds. I’d acquired this a few years ago and was hoping to release it with a ready-to-build copy of the source code alongside it, but time was against me and that didn’t happen.
As stated on the archive.org page, this includes a prototype build/demo of the game alongside the source code - with lots of other interesting bits to check out! It’s a goldmine for anyone interested in early game development as far as I’m concerned.
The label written on the CD suggests this is the “final build” of the game, however I think this is more accurately the last build that Binary Asylum probably produced before they were removed from the project and development was handed over to 14 Degrees East.
My understanding is this originated from the Climax lot, so it was likely sent to Climax to be used as a foundation for the Dreamcast version of the game.
Anyway, you can find the download available here.
Final Fantasy XV Source Tree
A while back, a debug build of Final Fantasy XV which included a debug menu was accidently released by Square - you’ve probably seen this.
Anyway, unsurprisingly, the build included strings pretty much outlining the entire source tree of the game and engine.
For me, it’s interesting to look at as it demonstrates the seperation of the technology between ‘ebony’, ‘luminous’ and ‘reblack’, which as I understand it is a result of the lengthy development of the game and the culmination of two technologies coming together (i.e. Versus XIII’s own engine and the then new Luminous engine).
I should emphasize, there is no actual source code here. Just an outline of the tree itself. Additionally be aware it’s not going to be 100% complete.
If you want to check it out, you can take a look here.
A Quick Look at the Shadow Man '97 Prototype
Wait, what prototype? This one here.
I came across this a while back and was surprised to see it. I was quite excited in what would be there to see given the age of the prototype and was sad to see very little discussion about it online.
If you’ve never even heard of Shadow Man yourself, I might suggest picking it up digitally somewhere such as on Steam or GOG (or buy yourself a physical copy on eBay) - it’s a good ol’ third-person game based on a comic-book of the same name.
Otherwise if you’re like me and have tried playing the game a number of times in the past but just haven’t had the time, perhaps take an opportunity to watch this pretty decent playthrough of the game.
Continue readingRed Faction II Bounty Completion!
Just a heads up, but Zidane has completed a bounty provided on the bounty board and this time it’s a bounty to get Red Faction II’s level format reversed.
While Zidane was unable to reverse the entirety of the level format, he’s reversed enough of it that the levels can now be converted to OBJ, fully textured and with entity meshes converted too. Great work!
This should be incredibly interesting/useful for anyone looking to convert the models or levels to take a closer look at them.
If you want to check it out for yourself, you can find it on GitHub, GitLab and Bitbucket.
The Rise and Fall of Dragon Empires
Before I begin I’ve got something to get off my chest. This article has been something I’ve worked on and off for a while now, and something that was on my list for even longer. Unfortunately this is nowhere near the quality I originally set out to achieve and for that I’m sorry to those that might be expecting more - I aim to do better in future!
Additional disclaimer! The font used in the banner is the closest thing I could find to the font used in Dragon Empires’ logo however it’s unfortunately not 1:1, but pretty damn close.
Continue reading
subscribe via RSS