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  • Red Faction II Bounty Completion!

    Just a heads up, but Zidane has completed a bounty provided on the bounty board and this time it’s a bounty to get Red Faction II’s level format reversed.

    While Zidane was unable to reverse the entirety of the level format, he’s reversed enough of it that the levels can now be converted to OBJ, fully textured and with entity meshes converted too. Great work!

    This should be incredibly interesting/useful for anyone looking to convert the models or levels to take a closer look at them.

    If you want to check it out for yourself, you can find it on GitHub, GitLab and Bitbucket.

  • Sentient Textures

    I very recently extracted most of the textures used for the game Sentient. The game uses a pretty simple package format and most of the other formats therein are also pretty simple.

    Download

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  • MDK2 2214 Development Build

    Today I’m happy to share a development build of MDK2 for the Sega Dreamcast, dated 30th of November, 1999.

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  • Dinosaur Planet: VOX

    The following video is a collection of voice recordings for the “cancelled” game, Dinosaur Planet, which was eventually released as Star Fox Adventures.

    You can download a collection of all the individual samples split up here - I’ve split them up in the hope that they may be easier to organize for anyone that wishes to spend the time to do so.

    These sounds were included in a Kiosk demo of Star Fox Adventures which can be found here.

  • Prey '96: Energy Monitoring Station

    Today we’re going to talk a little about Tom Hall’s iteration of Prey. This one’s a little more in-depth than usual, so prepare for a lot of analysis here.

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