Very recently I decided to revisit Human Head’s Prey, which isn’t that uncommon of an occurrence for me, though this time I decided to play through the Xbox 360 version of the game.
For the most part it’s a fine port and Venom Games seem to have done a pretty nice job. My only gripe with it is that the menus look butt ugly and the loading screens are a disaster when compared to the original release, but beyond that it’s fine.
That being said - if you can, I would definitely recommend playing the Linux/Windows release of the game. I think there’s a macOS port as well but I have no idea what state that’s in.
Anyway, I digress, let me move onto the point of this article.Continue reading
Earlier in the year I stumbled upon a demonstration build of Bullfrog’s cancelled Creation game that was shared publicly on the fantastic website, Internet Archive.Continue reading
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As I was digging through the Into the Shadows demonstration I was very surprised to see that there were a few animations included that we don’t get to see - or don’t get to see the entirety of.Continue reading
Before I even begin, I’ve got to thank Rick Gibbed for providing the exact launch parameter that triggers Messiah into rebuilding it’s scripts.
I always found it odd that the scripts were included with the game, despite the fact that their inclusion wasn’t necessary in order for the game to function, and suspected for quite sometime that perhaps the game was intended to be alterable somehow.
Searching through a number of sources gave me absolutely nothing other than lines from the developers stating that support for modifications was under heavy consideration, all the way up to the Messiah’s release - okay, we didn’t get the level editor but we got their proprietary scripting language, but how the hell can we do anything with it?
After contacting Saxs himself, the lead programmer for the game, who confirmed that there was such a launch parameter, it’s great to see that 18 fucking years later there’s finally a way to modify the game.Continue reading