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Game

  • Final Fantasy XV Source Tree

    A while back, a debug build of Final Fantasy XV which included a debug menu was accidently released by Square - you’ve probably seen this.

    Anyway, unsurprisingly, the build included strings pretty much outlining the entire source tree of the game and engine.

    For me, it’s interesting to look at as it demonstrates the seperation of the technology between ‘ebony’, ‘luminous’ and ‘reblack’, which as I understand it is a result of the lengthy development of the game and the culmination of two technologies coming together (i.e. Versus XIII’s own engine and the then new Luminous engine).

    I should emphasize, there is no actual source code here. Just an outline of the tree itself. Additionally be aware it’s not going to be 100% complete.

    If you want to check it out, you can take a look here.

  • A Quick Look at the Shadow Man '97 Prototype

    Wait, what prototype? This one here.

    I came across this a while back and was surprised to see it. I was quite excited in what would be there to see given the age of the prototype and was sad to see very little discussion about it online.

    If you’ve never even heard of Shadow Man yourself, I might suggest picking it up digitally somewhere such as on Steam or GOG (or buy yourself a physical copy on eBay) - it’s a good ol’ third-person game based on a comic-book of the same name.

    Otherwise if you’re like me and have tried playing the game a number of times in the past but just haven’t had the time, perhaps take an opportunity to watch this pretty decent playthrough of the game.

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  • Red Faction II Bounty Completion!

    Just a heads up, but Zidane has completed a bounty provided on the bounty board and this time it’s a bounty to get Red Faction II’s level format reversed.

    While Zidane was unable to reverse the entirety of the level format, he’s reversed enough of it that the levels can now be converted to OBJ, fully textured and with entity meshes converted too. Great work!

    This should be incredibly interesting/useful for anyone looking to convert the models or levels to take a closer look at them.

    If you want to check it out for yourself, you can find it on GitHub, GitLab and Bitbucket.

  • Sentient Textures

    I very recently extracted most of the textures used for the game Sentient. The game uses a pretty simple package format and most of the other formats therein are also pretty simple.

    Download

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  • MDK2 2214 Development Build

    Today I’m happy to share a development build of MDK2 for the Sega Dreamcast, dated 30th of November, 1999.

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