What's Beyond?
My first encounter with Beyond was through a prototype added to the Hidden Palace website some time ago now, which was more specifically released by CVLT OF OSIRIS.
It seemed odd that there was so little information available about the game in the wild, and absolutely no information that I could find explaining why it was cancelled.
Back in 2021, I was very fortunate to be able to get in touch with producer Goran Milisavljevic, 3D artist Aleksandar Novta, and programmer Marko Djurovic, to get some more information about the title which I’m finally sharing here. Unfortunately, due to how long it’d been, there was only so much they could share.
Continue readingShadow Man: 1999-03-26
Today we’re showing you a version of Shadow Man from March 26th, 1999. This was kindly provided to us to study much in the same way we studied an earlier version of the game from 1997.
Continue readingHalo CE & Legend of Alon D'ar Source Trees
There are some more fleshed out things on the way, slowly but surely, but until then we’ve recently made some more source tree reproductions available for those that like seeing that sort of thing (probably just me.)
This time we’ve got Halo: Combat Evolved, specifically generated from a pre-release build found here, and Legend of Alon D’ar, which was produced from symbols included in the retail US release (oops).
As you can probably see, and might have known already, much of the original Halo was written in C.
As for The Legend of Alon D’ar, it seems much of that was written in C++. The latter is referred to as FireFly, which was apparently an early working title (at least according to MobyGames, which provides no citation, because of course). Another working title was Eternal Blade.
Enjoy!
Primal Source Tree
As before, I’ve made the source tree for Primal available here for you to nose through to your content.
Keep in mind that there is no actual code here, but just the tree representing how everything, or more specifically the source code, was laid out during development. This might give you some ideas, clues, or just generally, hopefully, be interesting for you to see—personally I’ve found some of these rather inspiring when deciding how to set out my own projects.
Continue readingPoking and Prodding Titan A.E.
I peer amongst my assorted collection of unfinished works, noticing one in particular that’s been sitting for quite some time. Letting off a sigh, I grab it and proceed to blow the dust off it; an immediate coughing fit follows, and shock, seeing the only word on the page is nothing more than “The”.
Oops. This has only been waiting two years. Alright, I guess it’s about time to get this out the door.
Continue reading
subscribe via RSS