Banner created by Luis Antônio

Game

  • X-COM Alliance Gameplay Compilation

  • Free Time!

    So I’ve had a lot of spare time lately, which I’ve decided to spend on going through all the Alliance content.

    Here’s a disclaimer, a lot of this work has been done over the last day or so, so excuse if it doesn’t seem like much but I was making some pretty good progress so I felt I’d post about it.

    There’s several things I wanted to do during this time, I’ve produced a few videos showing content of the game which I think people will appreciate, I’ve been in talks with a friend on getting some of the design documents narrated and presented to you guys and finally I’ve been seeing how feasible it would be to produce a semi-restoration of the game as it was in a more modern engine. That last one likely sounds odd and understandably that’s probably true.

    Why would you do that? Well there’s definitely followings out there for games such as this which, even to this day, would love to have played it. Obviously though the game was never finished so because of that there’s an extra load of work surrounding something like this. What motivates me however is that any progress I might make will hopefully help anyone else looking to do the same, and if not it certainly makes the content much more accessible for people to examine and explore. Regardless if games like this were released or not, I think they’re still pieces of history that shouldn’t be lost.

    This involves going through all the assets within Alliance’s files and figuring out ways in which the content can be converted without losing too much / anything at all, and then finally sorting it. Each bit of content such as textures, sounds or models, can take a considerable amount of time individually for many reasons; keep in mind this content is literally over a decade old now!

    Continue reading
  • X-COM Alliance UnrealEd

  • Unreal 0.83 and 0.84!

    Copies of the source-code for Unreal 0.83 and Unreal 0.84 from 1996 are now up in the archive. Direct download links are below.

    Download Unreal 0.83 Source Download Unreal 0.84 Source

  • Eradicator's Origins

    eradicator-logo

    Today we’ll be covering a somewhat forgotten gem, called Eradicator, that was released back in 1996 to some varied reviews and almost complete overlook. A science-fiction first-person action game that took place in the future. Essentially the game was slated to be Acclaim’s answer to the sudden popularity of the FPS genre that was occurring at the time, however it ended up essentially flopping; either due to failure in marketing or heavy competition. It’s also worth mentioning that the game was released in the same year as both id Software’s Quake and 3D Realms’ Duke Nukem 3D, which essentially likely contributed to its poor performance.

    With that history out of the way however, I’m happy to throw up a bit of information about the game that was shared by one of the developers. This is directly from the emails that were shared, albeit cleaned up and cut a little bit just to ensure the information is shared in as clear as form as possible. Grab the popcorn folks!

    Continue reading
← Newer Posts | 7 | 8 | 9 | 10 | 11 | Older Posts →