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  • Let's Speculate! Half-Life 2 Lighting Zoo

    The Lighting Zoo, otherwise known as ‘lightingzoo’, is a level included in the pack of development VMFs that was leaked with Half-Life 2 back in 2003. It’s one of the lesser interesting levels in the pack of levels, but we’ll be covering it anyway just to quickly get it out of the way. Obviously on this occasion I won’t be bothering to produce a video but expect a number of screenshots demonstrating the level.

    The map is marked as being last modified on the 6th of May 2002 but it’s hard to be sure as to who the original author was but it was likely produced by someone within Valve who didn’t work primarily as a level designer, more likely the work of one of the programmers at Valve. We can pretty much conclude this as the map features incredibly simplistic geometry, though includes a few different sections that seem to test the capabilities of the lighting tool, VRAD, at the time; displacements, animated lights and normal maps are featured in the different sections of the level.

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  • Left 4 Dead 3 Models?

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  • Invasion Commander Mode

    This is a short video demonstrating the, currently buggy, Commander mode in Invasion. This essentially gives you an overview of the level, letting you select units and issue them orders etc. A lot of this additional functionality currently hasn’t been restored, so that’s the next task.

    For those not aware of what this project is, feel free to check out the project page available here. In summary, this project aims to port the codebase for an earlier iteration of Team Fortress 2 from 2003 over to Source 2013 and update it into a playable state. I stopped working on this a while back but decided to kick things back into gear this weekend.

  • Half-Life 2 Prison Evolution (10th October 2002)

    This is part of a video series showing the gradual evolution of the Prison in Half-Life 2. It’s not intended to demonstrate gameplay, as most of these levels, in their original form, weren’t playable. Because of the number of levels to cover and the amount of time it takes to clean them up enough to be viewable, these will be kept as quick glances.

    This level is produced from the VMF, prison. The level was likely created by David Sawyer.

    The prison level you see here is huge and is one of the larger levels that was leaked in 2003. This level is essentially the prison in its entirety at the time, which includes a very different layout from that seen in the final game and also includes sections seen in previous videos albeit mostly iterated upon.

    This level also includes an incredibly early version of the shower section seen in the final version of the prison.

    While not covered in this video, the level is also unique in that it includes a scrolling cloud layer within the skybox.

    Credits to H.Grunt for cleaning up the level so this video could be produced, without his help this video would probably have taken far longer to finish than it should have.

  • I'm not dead.

    This is a quick update and firstly I’m not dead, and secondly the next video is still on its way. A lot has happened recently which has meant I have less time to focus on my personal pursuits, namely I’m working at a software company now and this means I’ve been pretty much occupied with work.

    This also means I’m likely to take the Patreon offline.

    To bring you guys up to speed, the map being featured in the upcoming video was giving me a lot of grief and because I was struggling to find the time to work on it, in the end I asked a friend to take a look at it for me. That map is now ready to be filmed and now it’s just waiting on me to finish, which will either happen over this week or by the weekend. The new video is also using Source’s demo smoother, rather than how I was previously doing it, but let’s just say it can be a little unreliable at times and there’s a lot to cover in this map and I’m also using Source 2013 to preview the maps, rather than trying to do it within the leaked 2003 build.

    Additionally, there’s still about 40 maps left for me to cover just for the prison alone… Obviously I’m questioning how much I can retain my sanity at this rate, so we might cover random levels in the future instead and I might move onto covering different games for a little while too.

    In the meantime here’s a few random screenshots I apparently captured without realising it. This version of the map is starting to gradually shape up to what we saw in the final game though there are some pretty obvious differences in the design of some areas, plus the layout is still very much incomplete and it very much still feels like a cluster of areas just slammed together.

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