The Rise and Fall of Dragon Empires

Before I begin I’ve got something to get off my chest. This article has been something I’ve worked on and off for a while now, and something that was on my list for even longer. Unfortunately this is nowhere near the quality I originally set out to achieve and for that I’m sorry to those that might be expecting more – I aim to do better in future!

Additional disclaimer! The font used in the banner is the closest thing I could find to the font used in Dragon Empires’ logo however it’s unfortunately not 1:1, but pretty damn close.

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More Unreal Warfare Music!

Today, several more tracks that were intended for Unreal Warfare have been uploaded to the archive and onto the YouTube channel.

You can view the videos on YouTube here and download the music yourself here.

Enjoy!

Looking for Admins/Moderators for a Wiki

Sorry it’s been a while since anything has been posted, but given everything going on right now I hope you can understand things have been a little unusual.

We’re looking to start an open wiki platform for documenting the development history of video-games.

The wiki would aim to provide timelines, pre-release screenshots, trivia and other information regarding the history of each game in a depth that sites such as TCRF do not provide.

If you’re interested, please get in touch here or via Discord here. This won’t be possible without your support.

Stay safe!

The Story behind Hybrid

Before I begin, I need to apologise. I’ve been sitting on this one for quite sometime and should have really kicked this out a little sooner. So a year later, here it finally is!

Keeping to my tradition of pursuing the lesser known spectrum of games and documenting their history, a while ago I came across a particular game called Hybrid, a first-person shooter developed for the Sony PlayStation by MotiveTime Ltd.

If you haven’t heard of it before, it’s very likely due to it’s limited publicity and release, having only seen a release in both Japan and the United Kingdom.

After getting in touch with Jason McFee, the developer responsible for the artwork featured in the game, I was surprised to hear about the troubled development of the game. He provided his in-depth account of the game’s development that I’ve provided below.

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