I very recently extracted most of the textures used for the game Sentient. The game uses a pretty simple package format and most of the other formats therein are also pretty simple.Continue reading
Today I’m happy to share a development build of MDK2 for the Sega Dreamcast, dated 30th of November, 1999.Continue reading
Goodness, I haven’t posted in a little while - whatever happened to doing a post a month? I guess I was struggling with even that much.
So I’ve been hard at work on an open-source remake of Hogs of War which has been making a lot of progress lately and because of that it’s really started absorbing a lot of my time.
If you haven’t checked it out you can find the project here. If you’re interested in the technical details, I highly recommend taking a look at the wiki and docs.
And I’ve provided a video demonstrating the work thus far on the project below.
I haven’t given up on this site, but on top of my work for OpenHoW, things have been crazy busy lately as I’ve been in the process of moving into a new house with my partner and almost immediately following that then went on holiday to Wales with my family.
The good news is I’m now back.
You can download a collection of all the individual samples split up here - I’ve split them up in the hope that they may be easier to organize for anyone that wishes to spend the time to do so.
These sounds were included in a Kiosk demo of Star Fox Adventures which can be found here.
Today we’re going to talk a little about Tom Hall’s iteration of Prey. This one’s a little more in-depth than usual, so prepare for a lot of analysis here.Continue reading
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