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  • Unreal Warfare: Resources Repository

    I was recently wondering why I hadn’t yet posted about this, so here we are.

    Unreal Warfare is quite fascinating to me (if you hadn’t guessed already). Gradually through the years since it began development, parts of it have slowly leaked out - either through licensees of Epic Games’ Unreal Engine 2 (resources were provided as examples to licensees) or directly through Epic Games themselves, either as reused assets or just pieces they simply forgot were there.

    I had always been meaning to piece all of these resources together and last year I finally found the time to do so. If you want to take a look, you can do so here.

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  • Dark Vengeance Extraction Utility

    Dark Vengeance is probably one of the more obscure games out there I’ve come across, having been in development since about 1996 and then being released in November of 1998 with seemingly little fanfare.

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  • Merry Christmas 🎄

    So I had a few articles I planned to publish before the end of this month but unfortunately things had not worked out how I had hoped, so here’s a cheery Christmas wish thing instead.

    Have a Merry Christmas and a happy new year.

    My recommendation to enjoy your Christmas day? Relax, play some Christmas themed Duke Nukem 3D mods and maybe have some fun with that super secret hidden Christmas easter egg in William Shatner’s TekWar video-game.

    I’m kidding, there’s no easter egg, though I do hear Shatner released some sort of Christmas album.

    Image result for William Shatner christmasShatner Claus, yeah, okay? Well I won’t knock it until I listen to it (not that I’m going to).

  • Twisted Soundscapes

    Very recently I decided to revisit Human Head’s Prey, which isn’t that uncommon of an occurrence for me, though this time I decided to play through the Xbox 360 version of the game.

    For the most part it’s a fine port and Venom Games seem to have done a pretty nice job. My only gripe with it is that the menus look butt ugly and the loading screens are a disaster when compared to the original release, but beyond that it’s fine.

    That being said - if you can, I would definitely recommend playing the Linux/Windows release of the game. I think there’s a macOS port as well but I have no idea what state that’s in.

    Anyway, I digress, let me move onto the point of this article.

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  • Exploring the deep, with Bullfrog's Creation

    Earlier in the year I stumbled upon a demonstration build of Bullfrog’s cancelled Creation game that was shared publicly on the fantastic website, Internet Archive.

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