Half-Life 2's Evolution : aaron/canals_01_15 (2002/12/12)
It’s been an incredibly long time since the last video, but the next one in the series is finally here.
Keep in mind that this ended up getting a little rushed in the end, as I wanted to get it out of the way so I could move onto other things. Turns out moving to Source Filmmaker ended up causing the video to take longer due to a few technical faults along the way, and then work got in the way, and it’s likely in future I’ll be producing these very differently to how I have been previously to save myself more time.
As usual, keep in mind that this series is solely focused on displaying the geometry of the levels rather than playing through each one individually. If you enjoyed this video and want to see more in the future then I highly recommend supporting me on Patreon, as this goes towards supporting the website, the archive and videos such as this.
This is part of a video series showing the gradual evolution of Half-Life 2. It’s not intended to demonstrate gameplay, as most of these levels, in their original form, weren’t playable. Because of the number of levels to cover and the amount of time it takes to clean them up enough to be viewable, these will be kept as quick glances.
This level is produced from the VMF, canals_01_15. The level was likely created by Aaron Barber.
The original VMF can be downloaded here.
Unreal Technology Demo (September 2000)
At the European Computer Trade Show, on September 6th 2000, Epic Games unveiled a technology demonstration of the Unreal Engine, showing new features and capabilities they were introducing to the engine.
Left 4 Dead 3 Models?
Invasion Commander Mode
This is a short video demonstrating the, currently buggy, Commander mode in Invasion. This essentially gives you an overview of the level, letting you select units and issue them orders etc. A lot of this additional functionality currently hasn’t been restored, so that’s the next task.
For those not aware of what this project is, feel free to check out the project page available here. In summary, this project aims to port the codebase for an earlier iteration of Team Fortress 2 from 2003 over to Source 2013 and update it into a playable state. I stopped working on this a while back but decided to kick things back into gear this weekend.
Half-Life 2 Prison Evolution (10th October 2002)
This is part of a video series showing the gradual evolution of the Prison in Half-Life 2. It’s not intended to demonstrate gameplay, as most of these levels, in their original form, weren’t playable. Because of the number of levels to cover and the amount of time it takes to clean them up enough to be viewable, these will be kept as quick glances.
This level is produced from the VMF, prison. The level was likely created by David Sawyer.
The prison level you see here is huge and is one of the larger levels that was leaked in 2003. This level is essentially the prison in its entirety at the time, which includes a very different layout from that seen in the final game and also includes sections seen in previous videos albeit mostly iterated upon.
This level also includes an incredibly early version of the shower section seen in the final version of the prison.
While not covered in this video, the level is also unique in that it includes a scrolling cloud layer within the skybox.
Credits to H.Grunt for cleaning up the level so this video could be produced, without his help this video would probably have taken far longer to finish than it should have.