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  • Free Time!

    So I’ve had a lot of spare time lately, which I’ve decided to spend on going through all the Alliance content.

    Here’s a disclaimer, a lot of this work has been done over the last day or so, so excuse if it doesn’t seem like much, but I was making some pretty good progress, so I felt I’d post about it.

    There’s several things I wanted to do during this time, I’ve produced a few videos showing content of the game which I think people will appreciate, I’ve been in talks with a friend on getting some of the design documents narrated and presented to you guys and finally I’ve been seeing how feasible it would be to produce a semi-restoration of the game as it was in a more modern engine. That last one likely sounds odd and understandably that’s probably true.

    Why would you do that? Well, there are definite followings out there for games such as this which, even to this day, would love to have played it. Though the game was never finished, so because of that there’s an extra load of work surrounding something like this. What motivates me however is that any progress I might make will hopefully help anyone else looking to do the same, and if not it certainly makes the content much more accessible for people to examine and explore. Regardless if games like this were released or not, I think they’re still pieces of history that shouldn’t be lost.

    This involves going through all the assets within Alliance’s files and figuring out ways in which the content can be converted without losing too much / anything at all, and then finally sorting it. Each bit of content, such as textures, sounds or models, can take a considerable amount of time individually for many reasons; keep in mind this content is literally over a decade old now!

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