A closer look at the Unreal Technology Demo

Posted on Leave a commentPosted in Game, Unreal, Unreal 2, Unreal Tournament, Unreal Warfare

At the European Computer Trade Show, on September 6th 2000, Epic Games unveiled a technology demonstration of the Unreal Engine, showing new features and capabilities that they were introducing to the engine. A number of new features were shown that Epic Games were looking to introduce to the engine in the short term, along with […]

SiN Emergence things

Posted on Leave a commentPosted in Article, Projects

A long time ago now, one of my many hobby projects was looking at how feasible it would be to produce an open-source reproduction of SiN Episodes, so that work on it could essentially continue (or to just otherwise bring it over to Source 2013). I decided to return to this today and felt it would […]

Invasion Commander Mode

Posted on 1 CommentPosted in Game, Video

This is a short video demonstrating the, currently buggy, Commander mode in Invasion. This essentially gives you an overview of the level, letting you select units and issue them orders etc. A lot of this additional functionality currently hasn’t been restored, so that’s the next task. For those not aware of what this project is, […]

Free Time!

Posted on Leave a commentPosted in Game, X-COM: Alliance

So I’ve had a lot of spare time lately, which I’ve decided to spend on going through all the Alliance content. Here’s a disclaimer, a lot of this work has been done over the last day or so, so excuse if it doesn’t seem like much but I was making some pretty good progress so […]

Eradicator’s Origins

Posted on Leave a commentPosted in Article, Eradicator, Game

Today we’ll be covering a somewhat forgotten gem, called Eradicator, that was released back in 1996 to some varied reviews and almost complete overlook. A science-fiction first-person action game that took place in the future. Essentially the game was slated to be Acclaim’s answer to the sudden popularity of the FPS genre that was occurring […]