At the European Computer Trade Show, on September 6th 2000, Epic Games unveiled a technology demonstration of the Unreal Engine, showing new features and capabilities that they were introducing to the engine. A number of new features were shown that Epic Games were looking to introduce to the engine in the short term, along with […]
At the European Computer Trade Show, on September 6th 2000, Epic Games unveiled a technology demonstration of the Unreal Engine, showing new features and capabilities they were introducing to the engine.
The Lighting Zoo, otherwise known as ‘lightingzoo’, is a level included in the pack of development VMFs that was leaked with Half-Life 2 back in 2003. It’s one of the lesser interesting levels in the pack of levels, but we’ll be covering it anyway just to quickly get it out of the way. Obviously on […]
This is a short video demonstrating the, currently buggy, Commander mode in Invasion. This essentially gives you an overview of the level, letting you select units and issue them orders etc. A lot of this additional functionality currently hasn’t been restored, so that’s the next task. For those not aware of what this project is, […]
This is part of a video series showing the gradual evolution of the Prison in Half-Life 2. It’s not intended to demonstrate gameplay, as most of these levels, in their original form, weren’t playable. Because of the number of levels to cover and the amount of time it takes to clean them up enough to […]
This is a quick update and firstly I’m not dead, and secondly the next video is still on its way. A lot has happened recently which has meant I have less time to focus on my personal pursuits, namely I’m working at a software company now and this means I’ve been pretty much occupied with […]
This video demonstrates a number of particle effects that went unused in Half-Life 2: Episode Two. During Episode Two’s development, Valve were working on overhauling the particle system within the Source Engine to replace the previously hard-coded particle system that their previous games had utilised. One of the changes Valve worked on in addition to […]
The directory structure of the file archive has been changed to be more clear, expandable and stricter in general. Apologies for anyone’s direct links that might’ve been broken because of this change, but this is the only and last time this will ever be done.