It’s been an absolutely incredible year when it comes to preservation.

Below are some of my highlights of the year, keeping in mind this isn’t a definitive list.

I pretty much finished this list, thought that was it for the year, and then another one hit us!

Wow, didn’t expect that one! This was a super exciting one to see for me and something I’m sure I’ll write about at some point in the future.

Honestly it’s been a real struggle trying to keep up with it all, not that I’m complaining. I hope that list might bring to light something you might’ve missed yourself during the busy year, and if there’s anything else, feel free to let us know in the comments.

It’s worth pointing out that I’ve also uploaded a few more interesting pieces to archive.org since my post in July.

  • Immercenary for the 3DO from Jan. 1995 (here)
  • Pre-release build of Headhunter Redemption for the PlayStation 2 a little over a month before the final build (here)
  • A debug build of the Ghost in the Shell Stand Alone Complex for the PlayStation 2 (here)

A massive thanks to Lemurboy12 for adding pages to Hidden Palace for my earlier releases, I really appreciate it!

There’s more on the way.

Anyway, with all that out of the way, here’s my Christmas gift to everyone; a build of Prey from 1995!

Screenshot

I’m sure many of you know how much of an obsession I have over Prey, so being able to share this with everyone is an incredible honor, and I’m so happy that this can finally be preserved and available for everyone to see.

Here’s to another great year of preservation.