It’s been an absolutely incredible year when it comes to preservation.Continue reading
There hasn’t been any formal announcement yet but we have a new archive site in the works over here. The archive available via the new site is with a significantly faster provider which will allow me to keep it updated more often and also allow you guys to have faster download speeds.
That said, there’s nothing yet on the new archive (besides some random Final Fantasy XV bits which were thrown up as a test) as I’ve been wrestling with myself to get on with indexing our offline archive so we can get significantly more up than we had before.
Anyway I digress, the whole reason for mentioning the above is a rather poor explanation as to why I’ve not been uploading to our current archive so much as of late and instead I’ve been dumping software onto archive.org.
Below are a couple of discs I’ve recently dumped that may be of interest to _someone _out there. Some of these aren’t particularly rare but weren’t yet on archive.org so I’ve seen to it they’re now available for anyone to download.Continue reading
Today I’m happy to share the source code for Star Trek New Worlds. I’d acquired this a few years ago and was hoping to release it with a ready-to-build copy of the source code alongside it, but time was against me and that didn’t happen.
As stated on the archive.org page, this includes a prototype build/demo of the game alongside the source code - with lots of other interesting bits to check out! It’s a goldmine for anyone interested in early game development as far as I’m concerned.
The label written on the CD suggests this is the “final build” of the game, however I think this is more accurately the last build that Binary Asylum probably produced before they were removed from the project and development was handed over to 14 Degrees East.
My understanding is this originated from the Climax lot, so it was likely sent to Climax to be used as a foundation for the Dreamcast version of the game.
Anyway, you can find the download available here.
Today I’m happy to share a development build of MDK2 for the Sega Dreamcast, dated 30th of November, 1999.Continue reading