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Announcements

  • Recording a Video Series

    For those that aren’t aware, relatively recently the great folk over at Hidden Palace began dumping a large number of prototypes spread across a number of platforms as part of Project Deluge - you can find them here.

    A couple of weeks months ago I decided to start recording footage of each prototype, starting with those released in the first batch for the PlayStation 2, on original hardware (when possible). The original plan was to upload a video a day but a few technical issues got in the way of this so I’ve been a _little _bit slower than I would like, but I digress.

    For those interested, you can find the playlist available here.

    If this is of interest to you then I highly recommend subscribing to show your support and that will also mean you’ll know when each video comes out as I won’t be announcing them here.

    I’m somewhat prioritising those that are of interest to me first, hence the strange order, but my general hope is this should make quick analysis of these prototypes a little easier for those that aren’t able to run them for whatever reason.

    Going forward, starting with the Kill Switch video, all videos will also be archived here for anyone that wants an offline copy, particularly as I do not think YouTube is a good platform to use for preservation.

  • Star Trek New Worlds Source Code

    Today I’m happy to share the source code for Star Trek New Worlds. I’d acquired this a few years ago and was hoping to release it with a ready-to-build copy of the source code alongside it, but time was against me and that didn’t happen.

    As stated on the archive.org page, this includes a prototype build/demo of the game alongside the source code - with lots of other interesting bits to check out! It’s a goldmine for anyone interested in early game development as far as I’m concerned.

    The label written on the CD suggests this is the “final build” of the game, however I think this is more accurately the last build that Binary Asylum probably produced before they were removed from the project and development was handed over to 14 Degrees East.

    My understanding is this originated from the Climax lot, so it was likely sent to Climax to be used as a foundation for the Dreamcast version of the game.

    Anyway, you can find the download available here.

  • MDK2 2214 Development Build

    Today I’m happy to share a development build of MDK2 for the Sega Dreamcast, dated 30th of November, 1999.

    Continue reading
  • I'm back!

    Goodness, I haven’t posted in a little while - whatever happened to doing a post a month? I guess I was struggling with even that much.

    So I’ve been hard at work on an open-source remake of Hogs of War which has been making a lot of progress lately and because of that it’s really started absorbing a lot of my time.

    If you haven’t checked it out you can find the project here. If you’re interested in the technical details, I highly recommend taking a look at the wiki and docs.

    And I’ve provided a video demonstrating the work thus far on the project below.

    I haven’t given up on this site, but on top of my work for OpenHoW, things have been crazy busy lately as I’ve been in the process of moving into a new house with my partner and almost immediately following that then went on holiday to Wales with my family.

    The good news is I’m now back.

  • Merry Christmas 🎄

    So I had a few articles I planned to publish before the end of this month but unfortunately things had not worked out how I had hoped, so here’s a cheery Christmas wish thing instead.

    Have a Merry Christmas and a happy new year.

    My recommendation to enjoy your Christmas day? Relax, play some Christmas themed Duke Nukem 3D mods and maybe have some fun with that super secret hidden Christmas easter egg in William Shatner’s TekWar video-game.

    I’m kidding, there’s no easter egg, though I do hear Shatner released some sort of Christmas album.

    Image result for William Shatner christmasShatner Claus, yeah, okay? Well I won’t knock it until I listen to it (not that I’m going to).

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