void int8 uint8 FFlags8 char bool int16 uint16 FFlags16 FARGB16 uint int32 uint32 FFlags32 FARGB32 bool32 float double int64 uint64 int128 uint128 FARGB FVector2 FVector3 FVector4 FEuler FQuaternion FTypeId FCallbackId FEventId FPortalId FReserved5 FMatrix4 FMatrix2by3 FReserved7 FReserved8 FReserved9 FReserved10 FString FText FGuid FAutoCharPtr FWstring FReserved13 FReserved14 FReserved15 FStaticStringArray FStaticGuidArray FStaticTextArray FStaticBitArray FReserved16 FReserved17 FReserved18 FReserved19 FReserved20 FReferenceCount FBaseClass FActivity FIntrusiveTree FReserved21 FReserved22 FReserved23 POINT RECT IDirect3D8 IDirect3DDevice8 IDirect3DResource8 IDirect3DBaseTexture8 IDirect3DTexture8 IDirect3DVolumeTexture8 IDirect3DCubeTexture8 IDirect3DVertexBuffer8 IDirect3DIndexBuffer8 IDirect3DSurface8 IDirect3DVolume8 IDirect3DSwapChain8 D3DCAPS8 D3DFORMAT D3DDISPLAYMODE D3DSURFACE_DESC D3DPRESENT_PARAMETERS FStatistics string FPolysetPS2 FVertexArrayPS2 FBVolume FBAABox FBBox FBMesh FColorArray FMaterial FSVertex FSFace FSMesh FShadingGroup FPolyset FVertexArray FPolysetDX8 FVertexArrayDX8 FD3DFont FWorldTransform FLocalTransform FJointTransform FSpatialEntity FCluster FRootCluster FVisualCluster FActivityCluster FVisualEntry FEmitterRateTexture FEmitterColorTexture FEmitterFace FLight FParticleSysDesc FMainParticle FTimer FLastEmittedData FRandom FLightMatrixPS2 sceGsDBuff FLayer set ATaskObject set FVisualEntity FAnimCurve FTransformCallBack FPatchObject FSignal2D FSignal FSignal1D FPatch FShaderDetail FShaderBump FShaderDetailPS2 FShaderBumpPS2 FShaderBumpDX8 FShaderDetailDX8 FPatchLightMatrix FSignalVertex FPS2QWORD FActor FSignal0D FSignalConcentric FReserved1 FPatchLightSettings FSignalFunctionBased FOutput FEntry FEventInformation AEnhancedPerception ALostTarget FSignalList FSignalMaterial FSignalTexture FSignalLayer FLightOctree FLightVolume FHealth FGameEntity FPVS FDamageModifier FDisplayMode mutableuint FPVSData FEntityType FPVSReference FAreaActorType FVector4Ref FMatrix4Ref OActor FStaticLightingSet FStaticLightingSector FStrategy FLocatorData FDeviceBuffer FVector FStrategy1 FFlags FSTrategy2 FBasicParticle FGameMaterial OHuman FPad FConstraintTCB FDualConstraintTCB FInventory FTest FStaticLightingContext set FActionArea mSubDisplayList FSoundManagerCommon LPDIRECTSOUND DSCAPS LPDIRECTSOUNDBUFFER LPDIRECTSOUND3DLISTENER FDisplayList FSample FDelay FDLEntry FIntrusiveListNode FIntrusiveListNode FStringmWireFileHString FSound GOT_HIT_IN_TORSO|GOT_HIT_IN_LEGS| SOLDIER_CORPSE|CREATURE_CORPSE|LOST_TARGET| FCreatureType OTarget LPDIRECTSOUND3DBUFFER LPKSPROPERTYSET FMainStatusInterface FCancelParentTCB FCoverHeight FLightSubGrid FFogInfo FTimeBlender FCameraConfig FPoint2 FQuadTree FGridPartition FPortalLookup FPolygon FElementRecorder iCollisionElementProvider FObstructionCountingGraph FPointVisibility2Section FPointVisibility2 FPointVisibilitySet FPathfindContext FAStar FRadiusPreprocess FObstaclesPathfindingIndex iClusterisation FDynamicObstacle FDynamicObstacleNode FPath FDoubleLinkListterator FDoubleLinkList FObstaclesCollisionIndex FPathArrays FDisplayListData FActivationElement FLineIntersections FSimpleHeap> vector*> FPatchEdge FSplineEvaluation FClockContextId FGuidIPathsGraph set set FNetPathEdge FNetPath FGraphNode FGraphEdge FCinematicNode FCinematicEvent FCinematicAnim set FCinematicCmd FCommandInfo FCinematicVisibility FAnimChannel FGameDelay FActorSet FAnimTag FTransformData FTransformManager FFileStream FGraphOccupantId FTransformPool FPatchWaterInteraction FPatchInteraction FReserved11 cvValues FCvValues FHealPondInfo FHealPlantInfo FEnvTexDirmEnvHBlendMode FTransformTreePool FTransformIndex hVaporPoint FSearchFilter FVaporPointAdvanced FVisTrigger FActorDeltaPos FGroundGrid FGroundGridEntry FLensFlareSprite FLensFlareDesc FPatchInteraction1 FEventHandlerTeamAlert FEventHandlerTeamZone FActorArray FProfileTimer Averager FCameraValuesDampened FCameraValues FEventHandlerZone basic_string NOPIGameEntity FRenderStats FParticleContainer FReserved12 gDelayBetweenAttack set> set> FLifeBar usclock FMatrix FPsFieldsContainer FRGBA FAngle FGraphNodeId FTickNode FFlags32mFlagsFArrayPtr FShaderPass FRigidBody BoxMesh FWaterContact FConvexHull rigid_body FBCylinder FOnIddleCallback FOnIdleCallback FWaterCollisionState Joints Splash FFontChar FWaterInfo FFaceNode KayakRowerData FFileContext FTextureBank XTest XGeometry XPatch XPatchShader XPagedTexture XSurface XTexture XMaterialShader XTextureShader XShaderFirst XShaderMaterial XShaderDull XShaderDullDetail XShaderDullShiny XShaderShiny XShaderMimetic XShaderPatchWater XShaderScreen XShaderDetail XShaderSpriteParticle XShaderHeatParticle XShaderObjectParticle XShaderDefaultParticle XShaderTextureOffset XShaderTextureTransform XShaderObjectHeat XShaderShinySimple XShaderEnvMap XShaderWater XShaderGhost XShaderDullShinySimple XShaderDullEnvMap XShaderLast XGeometryDX8 XPatchDX8 XDisplayDeviceDX8 XSurfaceDX8 XTextureDX8 XMaterialShaderDX8 XTextureShaderDX8 XShaderFirstDX8 XShaderMaterialDX8 XShaderDullDX8 XShaderDullDetailDX8 XShaderShinyDX8 XShaderDullShinyDX8 XShaderMimeticDX8 XShaderDepthDX8 XShaderPatchWaterDX8 XShaderScreenDX8 XShaderDetailDX8 XShaderSpriteParticleDX8 XShaderHeatParticleDX8 XShaderObjectParticleDX8 XShaderDefaultParticleDX8 XShaderTextureOffsetDX8 XShaderTextureTransformDX8 XShaderObjectHeatDX8 XShaderShinySimpleDX8 XShaderEnvMapDX8 XShaderWaterDX8 XShaderGhostDX8 XShaderDullShinySimpleDX8 XShaderDullEnvMapDX8 XShaderLastDX8 XGeometryPS2 XPatchPS2 XDisplayDevicePS2 XSurfacePS2 XTexturePS2 XMaterialShaderPS2 XTextureShaderPS2 XShaderFirstPS2 XShaderMaterialPS2 XShaderDullPS2 XShaderDullDetailPS2 XShaderShinyPS2 XShaderDullShinyPS2 XShaderMimeticPS2 XShaderPatchWaterPS2 XShaderScreenPS2 XShaderDetailPS2 XShaderSpriteParticlePS2 XShaderHeatParticlePS2 XShaderObjectParticlePS2 XShaderDefaultParticlePS2 XShaderTextureOffsetPS2 XShaderTextureTransformPS2 XShaderObjectHeatPS2 XShaderShinySimplePS2 XShaderEnvMapPS2 XShaderWaterPS2 XShaderGhostPS2 XShaderDullShinySimplePS2 XShaderDullEnvMapPS2 XShaderLastPS2 XScript XWorld XTransform XJoint XCamera XStaticLight XLight XStaticBox XStaticSphere XStaticPolygonArea XBox XSphere XArea XPolygonArea XTransformArea XBaseMesh XStaticMesh XMesh XSkinMesh XAnimData XParticleSysDesc XParticleArrayDesc XParticleSys XBaseParticleSys XBaseEmitter XStaticEmitter XDynEmitter XRamp XEmitterDesc XField XPsField XPsManipulator XSpline XPath XPatchObject XPatch_Range XPatch_RangeU XPatch_RangeV XPatch_Time XPatch_VertexGlobal XPatch_VertexCyl XPatch_VertexExtrude XPatch_Add XPatch_SquareConcentric XPatch_Ramp1D XPatch_Square0D XPatch_Square1D XPatch_Square2D XLocatorManager XActivationCluster XActivationManager XAnimClipPlayer XActor XGameObject XAreaActor XNoise XBattleCry XHuman XActivator XPatch_Shader XPatch_MaterialDiffuse XPatchVertex XPatchMaterial XPatch_MaterialWater XPatchTexture XPatchLayer XPatch_ScaledBaseLayer XPatch_Refraction XPatch_ScaledBaseTexture XGameEntity XPatch_SimpleTexture XHumanActor XHero XMaterial XCameraman XContextualActionManager XContainer XStaticParticleSys XActivationClusterBox XParticleGeometryDX8 XParticleGeometry XCollider XParticleGeometryPS2 XVolume XSoundManager XSound2D XSound3D XCoverPoint XCollisionPreprocess XLoadedGround XPathFinder XFilterCliffs XRaisingWater XRadiusPreprocess XSoundSphere XManipulator XInstParticleSys XCurrentLevel XEventHandler XApplicationEvents XDebuggerEvents XTargetExtrapolation XLevelInformation XStaticText XListBox XRigidBody XMonitor XPatch_Mul XPathsGraph XGraphNode XPatch_Square2D_Diff XGraphEdge XNetPath XCinematic XPatchDisplacementPS2 XPatchWaterDisplacement XPatchWaterDisplacementDX8 XPatchWaterDisplacementPS2 XGenericFScarabMind XPatchDisplacement XPatch_WaterDisplacement XPatch_ProtoWaterDisplacement XPatchWaterProtoDisplacement XPatchWaterProtoDisplacementPS2 XPatch_Displacement XBasePatchDisplacementPS2 XBasePatchDisplacement XLensFlare XPatchInteraction XBasePatchDisplacementDX8 XPatchWaterProtoDisplacementDX8 XPatchDisplacementDX8 XShaderNullDX8 XShaderBackFacesDX8 XGizmoPath XInformMesh XGroup XGroupContainer XShaderProjectShadowMapDX8 XShaderRenderShadowMapDX8 XShaderProjectShadowMapPS2 XShaderRenderShadowMapPS2 XLocator XCompressTexturePS2 XCompressTexture XShader XRigidBody2 XParticleBody XRigidBody3 XBoatPhysics XBVolume XTextMesh XFont XCurve IRoot IDisplayDevice ISurface ISurfaceData ITexture IShader IGeometry IGeometryData ISurfaceDataDX8 IGeometryDataDX8 ISurfaceDataPS2 IGeometryDataPS2 IWorld ITransform ITransformTree IJoint ILight ICamera IArea IMesh ISkinMesh IAnimData IParticleSys IEmitter IPsDesc IEmitterDesc IRamp IField IPsField IPsManipulator IPathfinder IGround IGameEntity IActor IHuman INoise IAreaActor IGameObject IPatch IPatchShader ISignal IPatchObject IActivator ISpline IPath IErrorHandler ICollisionElementProvider IHealth IPrintJobInfo ICommunicator IManagerCommunicator ILocatorManager ICameraman IScript IActivationCluster IActivationManager IContextualAction IStaticParticleSys IHumanFlags IParticleGeometryData IVolume ISound ISoundManager ISound3D ISound2D ICoverPoint ICollisionPreprocess IPatrolPath IManipulator IPlatformMind ICurrentLevel IRigidBody IPathsGraph IGraphNode IGraphEdge INetPath ICinematic IPatchDisplacement ILocator ILensFlare IPatchInteraction IGizmoPath IGameEntityRoot IEditPath IInformMesh IGroup IHero IRecorder IParticleSysData IEditLocator IEditableGizmo ICompressTexturePS2 ICompressTexture IApplication ISubSelectionMaster ICutter IRigidBody2 IParticleBody IBVolume ITextMesh IFont ICurve right mNext mPrev mParent mChildren mFlags mRefCount mName mObjects mWorldSize mWorlds mCameras mLights mTransform mGeometries mVertices mPolysets mShaders mTextures mPositionOffset mNormalOffset mDiffuseOffset mWeightOffset mTex0Offset mColorArrayOffset mNumVertices mNumPrimitives mFormat mSkinMatrixID mNumSkinMatrix mShaderID mVertexArray mVertexDataSize mRootSkeleton mSMesh mPolysetArray mShadingGrpArray mBoundingVolume diffuse ambient specular emissive power mMaterial mTexture mTextureTransform mIndexArray mNum mState mVertexArrayOffset mBaseOffsets mVertexSize mRenderFlags mLSReflectanceIntensity mLSReflectanceSaturation mLSReflectanceGlow mWidth mHeight mBPP mPixelFormat mPaletteFormat mSurface mD3DIndexBuffer mD3DVertexBuffer mD3DFVF mDynamicVertexBuffer mQuadIndexBuffer m_pD3D m_d3ddmDesktop m_d3dCaps m_d3dpp m_d3dsdBackBuffer mHwnd m_dwWindowStyle m_rcWindowBounds m_rcWindowClient m_dwAdapter m_dwDevice m_dwMode m_bWindowed m_strDeviceStats mDefaultFont mFullScreen mUse3DHardware mRenderSurface mPaletteIndex mColor mEventId mEventParam mEventExist mEnteringMode mOneShot mActivityExist mActive mActorFlags mBVolume mExtend mGeometry mRepresentation mType mSphereVector mCenter mBoxTransform mMaxRadiusOfChildren mVisibilityStamp mVisualEntityList mColors mLUT mNumColors mDataSize mLUTSize mPosition mNormal mIndexes mFaces mScale mJointMat mLimitMin mLimitMax mSize mVisualCluster mGameEntity mNearPlane mFarPlane mFOV mAspectRatio mTarget mClearEnable mClearColor mClearZ mProjectionMatrix mClipProjectionMatrix mViewMatrix mFrustumPlane mWorld mCurrentCluster mDeferredVisualArray mVisiblityStampCounter mCurrentRayOrigin mCurrentRayDir mCurrentRayLength mFields mSorted mAmbientColor mDiffuseColor mSpecularColor mIntensity mRange mAttenuation mConeAngle mHotspotAngle mLSRadius mLSCount mLSColorScale mGroupID mShadingGrpIndex mColorArrayIndex mJointPalette mRenderType mMaxParticles mLifespanMode mLifespan mLifespanRandRange mRandomSeed mInheritFactor mARGB mParticleMass mOpacityAndColorRamp mShader mMultiCount mMultiRadius mTubeRadius mTailFade mTileSize mMinSpriteScale mDeltaSpriteScale mColorAccum mUseLighting data width height position vec1 vec2 normal perp oneOverVec1Length colorTexture rateTexture isNurbs useColor useOpacity enableTextureRate mOpacityAndColorArray sphereMesh sphereShader mParticles mTimer mLastEmitted mInheritData mHaveToInherit mNumbOfParticles mPreviousTime mActualTime mElapsedSec mFixedStep mUsedFixedStep mPsDesc mManipulator mPositionArray mEmitterType mDirection mRate mSpread mSpeed mRandomSpeed mMinDistance mMaxDistance mTangentSpeed mNormalSpeed mEmitterDesc mParticlesToEmit mRandGen mFreeList mRootCluster mGlobalColorArray mRenderCounter mChildrenBegin mChildrenEnd mLockCount mValue mPaletteData mSurfaceData mVRAMAddr mVRAMPalAddr mPageID mLightMatrix mTrailCount mScreenWidth mScreenHeight mFrameCount mOddEvenField mDisplayBuffer mWorldTransform mViewTransform mProjectionTransform mClipProjectionTransform mViewportScaler mClipScaler mMaxZBuf mMinZBuf mLayer mLifeTime mDead mCryer mPatrolPath mStalkSpeed mAccelerate mClosestFish mFriends mFlockCenter mWayPoint mFlockVelocity mLifeCycle mDefense mUnderAttack mSpotEnemy mCurrentHealth mCurrentEnemyLocked mOffense mVisualContact mFriendMind mCurrentPreyLocked mMimeticSkillLevel mAnswersHeard mNeedToAssist mHuntPrey mInvestigation mRestoreMimeticPower mHealing mAnswerCall mAssist mFeelBad mNeedToRestoreHealth mNeedToRestoreMimeticPow mSpotPrey mNeedToAnswer mExistEnemy mAmICrying mAnswersMade mLastNoiseIReactTo mIntelligence mMimeticSkillCap mMimeticPlantArray mShrineArray mObjectSpotted mBaseTex mBaseTexTransform mDetailTex mDetailTexTransform mValue1 mValuePC mValuePCb mValueNotPS2 mValueNotPS2b mValueNotPS2c mOnlyPC mBaseTexAttrib mDetailStartFalloff mDetailOff mEnvTex mGlossTex mEnvBlendMode mEnvStartFalloff mEnvOff mBumpTex mBumpStartFalloff mBumpOff mIllumTex mIllumBlendMode mIllumTransform mIllumAttrib mReflectiveBlendMode mReflectStartFalloff mReflectOff mSpatialEntityList mColorSize mBumpStrength mBStartFade mBOff mAnimCurves mDuration mPriority mPreTransformCallBacks mPostTransformCallBacks mRendering mVu0CodeLength *mVu0Code mVu1CodeLength *mVu1Code mPatchShader mObject mTesselation Constant Begin Displacement mTesselationMode mPatches mVu0Code mVu1Code mControlIndex mControlVertices mLength0 mLength1 mVu0CodeBis mVu1CodeBis mPatchObject mObjectList mLightList mPowerEvaluation mGSIntrHandle gCurrentLightList mCurrentLightList mBumpVOffset mLightSettings mActivity mEvent mDoor mMimeticWolf Displacement1 Displacement2 mDoor1 mDoor2 mCoucou mWizz mBumpScale *mPatchLightSettings mPatchLightSettings Amplitude Scale Offset mKnots mControls mPath mSpline mOutput mTranslation mOut mEntries mCurrentOutputs mSourceFile mHeader mJointOrient mParam mEnterEvent mLeaveEvent mLostTargetActivity mLostTarget mLSsubdivision mPenumbraAngle mList mVertex Vertex Material Output green blue mPrimitives Input VectorX VectorY VectorZ Fade PosX PosY Texture Texture1 Texture2 Texture3 mSaveLighting mSaveUV Number RefractionCoeff hasTexture1 hasTexture2 hasTexture3 BaseLayer SuppLayer mDepthSort Layer1 Layer2 Layer3 mFrameWidth mFrameHeight mDispWidth mDispHeight mDisplayBPP mZBufferBPP mPAL mLightOctree mDisplayType mLightVolume miscPktIndex primPktIndex Blending Layer mPrim mBlending mTexAttribs mMultiBlending mMultiTex0 mMultiTex1 mMultiClamp mMultiTest Alpha mAlpha mMultiAlpha mEmitter mDelay mActivities mMaximalHealth mModifiers mPVS mTextureVRAMSize mR_Tex0 mR_Tex1 mR_Clamp mR_Alpha mModifier mDisplayMode mClipSize mBullets mDamage mDamageType mFireRate mLastFire mAlphaPosition mTex0Position mTex1Position mTestPosition mClampPosition mAlphaFlag mTex0 mTex1 mTest mClamp mR_Test *mGifData mGifSize *mPrimData mPrimSize *mTex0Data mTex0Size mAlphaFlags mGifData mPrimData mTexData mTexSize mPrimPosition mMultiPrim mMultiLayer mNbLayers mUseSingle mPVSData mHappy mFick mR_Prim mSubtype mGameplayFlags mClusterNo mVisibilityBits mPVSClusterArray mArea mVector mEmitting mFog mEnterCallback mLeaveCallback mAreaFlags mFogNearZ mFogFarZ mFogCol mHearingRange mVisionRange mMaxVelocity mRunSpeed mHitPoints mMaxHealth mActorLeaving mNeedHelp mAmIAskingForHelp mHotPoint mBulletSpeed mLightingSectors mStrategy1 mSectorIndex mColorBuffer mColorBufferDate mArray mColorArray mUpdateTime mLightingSets mVersionDate mColorArraySize col1 col2 mBad mGood mSpeedMin mSpeedMax mCamera mTilt mPitch mRoll mData mRenderEnableMask mRenderDisableMask mOpenAnim mCloseAnim mTeamSoldierLifeCycle mTeamSoldierFlee mNeedToFlee mCurrentPVSCluster mConserve mVelocity mAcceleration mBirthDate mDeathDate mOneOverLifespan mPortal mDistance mROLL_ACCEL mPITCH_ACCEL mPITCH_MIN mPITCH_MAX mFOCUS_POINT mDIST_ACCEL mRollAccel mPitchAccel mShadingGrp mPad mPivot mEntity mProperties mEntities mClusters mGlobalCluster mNumSkinIndexes mMovingAnimation mFlee mCover1 mCover2 mFollowActivity mInverseActivity mAnimClip mGeometryPak mAnimationPak mGeometryFile mAnimationFile mMesh mMultiScale mWriteSizeRatio mCurrentActions handGunGlobal holsterReference holster mMultiSize handGun handGunWristConstraintTCB handGunHolsterConstraintTCB handGunWristConstraint handGunHolsterConstraint handGunHolsterRefConstraint mNumWeights mUID mContained mAnimation mAdjustedConserve mGlobalSeed mNumberOfVertices mCurrRenderList mBox mLSSimplificationTreshold mLSSimplificationBoundaryWeight mLSSimplificationMeshingPenalty mLSSimplificationCompactness mLSSimplificationLocalValidity mLSSimplificationEdgeInfluence mLSSimplificationColorWeight mLSSimplificationUseLocalSettings mSoldierPos1 mSoldierPos2 mNormalArray mSizeArray mVertexFormat mPolysetDataSize mMeshVertices mMeshPrimitives mMeshPolysets mAnims mCurves mSparksAnim mDestroyAnim mDestroyGeometry mLSdetail mSoldier1 mSoldier2 mCollided mContainedObjects mSavedNearPlane mFocusPoint mFocusPointOffset mCurFocusPoint mWndTitle mCluster mAnimClipFile mAmbientFactor mDiffuseFactor mSpecularFactor mOpenAnimation mCloseAnimation mSector mLightSet mStaticLightingContext mRadius mStaticLightingDate mDefaultStaticLightingContext mValidLightVolume mHealPower mBackgroundColor mWorkTexture mCentroid mCurrentStaticLightContext mCurrentStaticLightContextDate mExploding mDestroyClip mAction mFogDepth mAxis mOffsetArray mCurrentOffsetIndex mLowHealth mInspection mPositionToInspect mNoiseHeard mNeedToInspect mRedDot mTextureTransformArray mCurrentTextureTransform mTextureOffsetArray mCurrentTextureOffset mSuspiciousNoiseActivity mSuspiciousNoiseHeard mNearDist mFarDist mCurrDisplayList mCurrDisplayListSize mReSyncDate mSubDisplayList mBurning mMasterEnable mDsound mCaps mPrimary mListener mUseHard2dMixer mMaxAudibleDistance mNumberOfRegularVoices mVoiceManagementSupported mForce3DSound mForceEAX mNumToBeRendered mLastRenderDate mWeapon mDisplayList mPreloadedSample mCamTransform mIdealDistance mOldTargetPos mDistAccel mZoomInSpeed mZoomOutSpeed mSuspendZoomOut mSuspendAutoAlign mHandGun mDLNode mDLEntry mLightMask mSparkAnim mAnimFile mWireFile mRollOffset mWallDistance mHandGunGlobal mLeftArm mRightArm mWrist mAimingStart mTorso mMaxVolume mOriginalPriority mInnerRadius mOuterRadius mFolded mAlarmOn mFleeAndSurvive mRestoreLegs mPositionToFleeFrom mInspectType mWisdom mPushAnim mRage mForward BULLET_IMPACT_NEAR GUNSHOTS_NOISE UNDER_ATTACK NEED_TO_INSPECT mCorpseToInspect mAim mAwarenessLevel mLastInspectType mEAX_main_buffer mEAX_3D_buffer mEAX_reverb mVM_main_buffer mVM_3D_buffer mVM_propertyset mForceVoiceManagement mMainStatus mIsCutterSeen mAssaultGun mBackAdjust mBackAdjustTCB mInventory mOxygenLevel mCutterAnim mLightingLevel mAttackType mPotentialTarget mCentralRadius mMaxPeople mShootSound mEmptySound mLightGridArray mSizeX mSizeY mSizeZ mSubGridSize mWorldToLightVolume mLightVolumeToWorld mLightElements mWorldToGrid mGridToWorld mPendingActions mOldShootButton mShootReleaseTreshold mShootTreshold mUnderWater mDefaultFog mUnderWaterFog mVolume mRootActivity mAreaVisible mDyingList mPitchOffset mBlendConfig mActiveConfig mPreviousConfig mMode mCfg mPreviousCfg mConfigMode mCellArray mPortalArray mPortalIndexArray mClusterArray mClusterOpenArray mPortalLookup mMaxPortals mCellsInGround mShortRadius mLongRadius mCellForPointPartition mPointCollisionPartitionArray mLineCollisionPartitionArray mQuadTreeArray mCellProvider mLines mConcavePoints mCorners mCliffStarts mCliffEnds mPortals mCells mPointDataIndexArray mCellFirstLineArray mCellFirstConcavePointArray mCellFirstCornerArray mPreviousArray mNextArray mCliffFlagArray mCellForPointArray mExpandedFromArray mPointDataArray mXStart mYStart mXBits mYBits mXCells mYCells mEntryArray mEntryIndex mReverseArray mReverseIndex polygons mPolygonArray cells mPolygonInCellArray mFirstPolygonInCell mPortalPolygonArray mPortalEdgeArray mFirstPortalInCell edges mPointXArray mPointYArray mConnectionArray mZArray mTagArray cellindex layerindex weight mFirstConnection mUnobstructedConnections mObstructionCount mCurrentContext mAStar mMaxDynamicPoints mDynamicPointLookup mDynamicPointIndex mDynamicPointLookupBuilder mRadiusPreprocess mStaticObstacles shortradius longradius mProvider mLeftVisibility mRightVisibility mPartition mGraph mSectionArray mStart mEnd mStartInclusive mEndInclusive mElementArray mTypeArray centre size mVisibilityArray mIndex mTree mBounds base mIsElectric mObstacle mObstacleNode mFeedbackState mWorldBVolume mAdviceGiven mMinB mMaxB mKDTree mObstacleIterator mContextIterator mIndexInContext mContext mCellsOverlapped mCellForPointLayers mCellForPoint mValidForCollision mValidForPathfinding mCellsOverlappedArray mOpenArray mTotalCells mStaticIndex mPoints mPointArray mRootCell mUserData mNodeList mBasePoints mBasePointArray mStaticEnabledArray mPortalClosedArray mObstacleArray mObstacleArrayValid mCollisionIndex mPathfindingIndex mStaticsEnabled mStatics mAddStaticPoints mStaticNodeArray mOriginalStartPoint mOriginalStartCell mDistanceAlong mIsRegistered mArrays mNumberOfPoints mStaticObstacleArray mNumberOfStaticObstacles mStaticContext mObstacleList ground mCliffsGround mCliffsProvider mEmptyContext mCollisionPreprocess mDistanceAint32 int32radius mDisplayListData mLSOffset mDestroy mWaterLevel mLowResDist mLineIntersections mHPathHeap mHPathArraysHeap mActorsInside mGroupTransform mGlobalJoint actor_caps anim_flags mAnimCtrl mAnimContext mCurAnimCtrl mHeightOffset mInitialPosition mPrevGlobalPos mFieldOfView mMind mBodyVolume mSocialGroup mVisCutter mLocal mBack mHead mLeftShoulder mRightShoulder mLeftElbow mRightElbow mLeftWrist mRightWrist mLeftHip mRightHip mLeftKnee mRightKnee mLeftAnkle mRightAnkle mRandom mDebugFlags mWeaponData mHitRatio mMaxAimingTime mMinAimingTime mTgtCuttersLimb mPrevTgtCuttersLimb mGrate1 mGrate2 mSpawnPoint1 mSpawnPoint2 mInternalState mDifficultyMode mPerceptionActivity mActor mActiveTask mOldTask mEnemiesArray mFriendsArray mLostTargetTimerOn mOwner mLastSurviveType mHeroVisibilityFeedback mTargetLocked mHasSeen mDLMesh mLastFireDelay mWorldVelocity mFruits mLaser mLateralOffset mTimesRebuilt mContextTimesRebuilt mLastFOV mCameraRotationX mCameraRotationY mLastPosition mZoomingMode mCurrentFOV mFieldPreprocess mPrimaryPath mSecondaryPath mWeapons mCurrentWeapon mSelectedWeapon mAnim mSound mFeelBadRatio mGlobalParam mPrevClock mPrevElapsedSec mVillainess mMatrixBuffer mCourage mPlant mPoint mOffset mEndClock mHotPointNum mIsDead mInitialMatrix mHasDied mPlatform temp temp2 temp3 temp4 mAccelerationBuffer mPlateform mCube mFogHigh mFogLow mPatrolGraph mNumbOfPoints mCyclicPath mCurrentIndex mControlsEnabled mShooterPosition mDriverPosition mStatus mAttack mDie mListField mListSize mCheckBitingCollision mMouthCollisionVolume mRepresentationCopy mMovementDustTree mDriveAlert mMove mParticleSys mLastSimulationFrame mLevelScript mFriendToAssist mWriteSizeOffset mVisibilityRange mMotionBlur mFadeColor mScreenFade mLineArray mCellsOverlappedOpenArray mIntersections mIntersectionArray mJaw mDbgAxis mSpitFilter mEstimatedTargetPos mEstimationExtrapolationTime mOrientation mDeltaPos mOrientationCrossProd mEstimatedPoint mClock index mTargetTransform mExtrapolationTime mTgtExtrap mBiteFilter mAverageSpeed mHandgunBulletSpeed mHandgunBulletDamage mHandgunClipSize mHandgunFireRate mRifleBulletSpeed mRifleBulletDamage mRifleClipSize mRifleFireRate mHandgunDamageType mRifleDamageType mSniperBulletSpeed mSniperBulletDamage mSniperClipSize mSniperFireRate mSniperDamageType mFadeIn mGlobalAmbient mLevelName mAreaName mLife mRenderingList mPatchSubObject mPatchSubObjectList mFadeFactor patchShader patchList patchRenderingList mUneligibleTasks start timesmovedalong movealongdistances mRoot dlInstance mGluedCounter mBackImage mGlueArea mAiming MBMt mPatchList mPatchGeometry mClearImage mBlurFactor mBlurEnabled mCurrentBlur mLastBlur mMinFOV mMinBlur mSuspiciousPlace mText mText1 mText2 mText3 mText4 mText5 mCurrent mPhrase mHasWeapon mAmmo mNumber mLastTarget mInstanceCount mWBVolume mInstanceBVolume mRole mBarrelDamage mBarrelExplosionRadius mBarrelDamageType restRotation restTranslation mRestRotation mRestTranslation mRestScale mBarrelInnerExplosionRadius mBarrelOuterExplosionRadius mDone mSavedFarPlane mIsHero mLightingCoeff mDiffusion mWeak mClockContext mParentLastPos mParentVelocity mParentLastClock mTurning mParentCurrClock mWaterClipping mWaterOffset mDuct mPatchGroup mLocalCVList mPatchObjectList mWorldCVList mLastUpdateDate mGlobalTesselation mRenderList mPatch mRollInDuct mMaxEmitterRates mEmr p_mesh mass one_over_mass density linear_damping angular_damping bounciness friction afriction body_cm_pos body_inertia_tensor world_inertia_tensor ext_force ext_torque config config_index dest collision_state mFirstAnim mFirstDelayMSec mSecondAnim mSecondDelayMSec mEnterLeave mSpawnPoint mSplinePosition *p_bbox p_bbox mDuctMoving mDuctForward mActionRunning mUOffset mVOffset mPatchUBandList prevU nextU prevV nextV mPrevU mNextU mPrevV mNextV mRefRotationX mRefRotationY mControlsSize mLookingThrough mFOVDegree mLastLocalMatrix mSegmentsAccumDistance mTotalLength mTotalLengthRcp mPushArea mHideArea mPrevEdgeU mNextEdgeU mPrevEdgeV mNextEdgeV mEdgeReference mEdgeBegin mEdgeEnd mWorldEdgeList mSegment mSegmentLength mKnotIndex mLastEvaluatedDistToOrigin mLastEvaluatedParam mDerivativeAtLastEvaluatedParam mTesselationBlending mLastEvaluatedDistInSegment mPushingForward mFreezeTesselation mSpeedy mEvals mSplineEvalData mLastEvalIndex mInDialog mLineOfSightTimer mMass mOneOverMass mDamping mBounciness mFriction mCenterOfMass mBBox mBodyInertiaMatrix mWorldInertiaMatrix mExtForce mExtTorque mConfig mConfigIndex mSrc mDest mCollisionState uDiff DiffU mJumpArea mMessageSent mInsideCrate mIsAboveGround mNodes mIncomingEdges mOutgoingEdges mIncomingOccupants mOccupants mMaxOccupants mIncomingEdge mOutgoingEdge mIncomingOccupantId mOccupantId mEdges mStartNode mEndNode mGoals mPos mNumOfNests mNest mSequence mNests mClockContextId mCanPush mPause mClickSound mDetectSound mRootObject mAnimData mChannels mCurTime mStartTime mEndTime mLastGameClock mBlendFactor mTransitionFactor mFadeEndClock mFadeStartClock mFadeTimeScale mLocomotionTransform mPlay mFighters mWorkers mPathsGraph mTimeOfLastDetectedThreats mActiveThreats mTimerToReappear mTimeToWaitHidden mRndSrc mCurrentNode mNextNode mTargetNode mEdge mNextNodeReached mColony mRootPoint mNextFreeId mGraphId mAngleInDegree mTakeArea mMembers mSndWalk mLODOffset mLODScale mRecalledToNest mGoingToNest mDetectable mLeaving mManager mPatchDisplacement mCVList mExtremity mDumpType mDumpCount mDumpScreenIdx mDumpFile mNumberOfFightersToSpawn mPool mOpenArea mCmd mCmdName mArgs mPatrolPaths mInteractionList mOuterPerimeter mInnerPerimeter mNumberOfTimesHit mHeroPiloting mZRotation mRotation SPEED_INC SPEED_DEC SPEED_BRAKE mCVUpdate mCVValues mCurrentPeople mDumpNumFrames mCombatArea mThreatArea mTriggerAttackArea mLastThreat mInspectPaths mLastClock mLastFootGameMaterial mUnderWaterDamageActivity mHealActivity mHealingActivities mGroundTestHeightOffset mCVDisplacementMode mFlatVector mIsOilPoolPresent mOilPool mAmplitude Amplitude1 Amplitude2 Amplitude3 Amplitude4 Scale1 Scale2 Scale3 Scale4 mFrequency mAngle 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mDecayPerFrame mIncreasePerFrame mChangeCoeff mParentMatrix mParentInvMatrix mInstanceUsed mInstanceDirty mInstanceNumber mTransformMatrix mLastTransformChangeFrame mLastTransformChangeDate mLastTransformChange mAttackingMembers mInterestingActorTypes mMaxSensingRadius mLocked mOilLevel mReactionPlaying mCurrentStimulus mDescription mComputationTime mScore mSubGroupList mStairs mBarrelObject FadeOffset1 FadeOffset2 FadeOffset3 FadeOffset4 FadeRamp1 FadeRamp2 FadeRamp3 FadeRamp4 FadeEssai FadeEssai2 mDanger mFadeOffset mFadeRamp FadeNear1 FadeNear2 FadeNear3 FadeNear4 FadeFar1 FadeFar2 FadeFar3 FadeFar4 mFadeNear mFadeFar mTemporaryPatchGroup mLastShotSuccessful mNGridX mNGridZ mWorldBase mNumCells mNumIndoorCells mNumBorderCells mNumActiveBorderCells mGridEntries mGround mSentence mMindStimulusDelay mSWStimulus mStrengthOfCurrentStimulus mBehaviorActivity mVoiceIndex mExplosing mBlendMode mLight mSpriteArray mLFDesc mInDestroingSequence mDisplayOffset mSpawnFightersActivity mNumberOfRequiredFighters mMaxNumberOfFighters mI1I0 mFlagsNormalI2 *mSMesh toto mCloneDateFrm mCloneDateInc mClonePtr mIntensityFalloffStart mIntensityFalloffStop mSizeFalloffStart mSizeFalloffStop mIntensityFalloffRate mSizeFalloffRate mTexMat mAvgPatchSize mMaxPatchSize mMinPatchSize mMidCVList mMidList mMidUpdate mMidTesselation mMidBlending mPursuitZone mCVTesselation mSetIndex mGuardZone mMoveAmp mMoveScale1 mMoveScale2 mStopAmp mSwimScale1 mSwimScale2 mWalkInteraction mSwimInteraction mMoveDistor mMoveSpeed mMoveFade mStopScale1 mStopScale2 mStopDistor mStopSpeed mStopFade mSmoothCoeff mAlert mZone mGlobalDir mInteractUpdateDate mSmoothAmp mSmoothScale1 mSmoothScale2 mSmoothDistor mSmoothSpeed mSmoothFade mEnemies mSmoothAmpInc mSmoothAmpDec DirX DirY DirZ mBehaviorMode mFruitReady mKamikazeDeathLaunched mScStatus screen_space orientation intensity_modulation intensity_falloff size_falloff mIsMovingBehindTarget mProf mProfilerTimer mCurrLensFlareList mShortRangeArea mLongRangeArea mNumberOfThreats mRangeCutOffRatio mTemporaryMesh mPatchObjectMesh mParticleObjectMesh mColorArrayRes mDeaf mBlind mHelpful mCurrentFollowPos mIdealFollowPos mTargetTargetHeight mCurrentTargetHeight mVal1 mVal2 mCollisionVolume mLastPitch mVal3 mMovement mPosAdjustorOnCollision mTurnNextFrame mVal4 mTargetPitch mVal5 mDistToTarget mCurvaluesDampened mCurvalues mChangemodeAllowed mCurrentConfig mLoop mPolylineMesh mPolylineGeometry mHandlesMeshes mHandleGeometry mCyclic mObjectToInform depth mPendulumInHand mSwimLocalYAdjust mPendulumAttached mMood mPendulumUsable mPendulum mPendulumDisplayed mRelativetime mPendulumSpeed mPendulumAmplitude mCaRes mRfxColor mRfxFactor mRfxRampA mRfxRampB mTrailMapLenght mTrailMapStart mPendulumAmplitude2 mPendulumUpdate mSubSelectionMode mCurrentObjective mNumberOfObjectives mShowingObjective mNotepad mPendulumDistance mPendulumUpdate2 mNearestfactor mBeep mRotX mRotY mStretch mShow mEnvBTex items mOldMode mModeStack mFixedRollAngle mFixedPitchAngle mFixedTarget mOldAngleValue mOldAngleValueWeight mCurrentPhase mOriginalPos mOriginalPosInitiated w_value mCurrentSecondaryPhase mBark mItems mGroupName mSkipPolyset mFileName mActivityInitiated mCurrentModel mPendulum_pivot mCry mStopAnim mOverlayStaticLightingContext mCameraJumpCounter mCurrentSearchFilter mRestartMode mMatrixForLastRender mMovingObject mIsMoving mVisibilityCount mRenderStats VectorList mShadowTex mShadowTexMat mFirstTime mDimmed mJointMin mJointMax mClearDisplay mClearDisplayColor mVisHero mHeroLimbsSeen mHeroAnim mDispGSZPixelFormat mFrameGSZPixelFormat mScreenFlags mWAmp mWFreq mWOffset mWDirX mWDirY mWSpeed mRCenterX mRCenterY mRAmp mRFreq mROffset mRFade mRSpeed mWAmp0 mWAmp1 mWAmp2 mWAmp3 mWAmp4 mWFreq1 mWFreq2 mWFreq3 mWFreq4 mWOffset1 mWOffset2 mWOffset3 mWOffset4 mWDirX1 mWDirX2 mWDirX3 mWDirX4 mWDirY1 mWDirY2 mWDirY3 mWDirY4 mWSpeed1 mWSpeed2 mWSpeed3 mWSpeed4 mDummy mRecorderAttached mRecorderDisplayed mRecorder mRecorder_pivot mRecorderUsable mAttenuationTex mAttenuationTexMat mViewportWidth mViewportHeight mSphereGeometry mSphereMesh mSphereTransform mSpherePos mSphereDir mSphereTargetPos mAttachedActor mCurrentFold mFoldTarget mFoldit mTargetExtra mExtraTarget mWillDie mTargetted mTargettedWeight mTargettedTargetWeight mQuantities mNotesMesh mNotesPos mNameId mNotesAlongPos mNotesAlongPosDir mParticleSysScore mParticleSysNotes mSphereFinalPos mNotesDir mFireAllowed mFireOver mReappear mDangerEntity mBehaviorFlags mShadowObjects mFired isTargetted isFired mIsShooting mSnd mBoneThrowAttached mBoneThrowDisplayed mBoneThrow mBoneThrow_pivot mDisplayOffX mDisplayOffY mEnemyLifeBar mDisplayListPatchList mBoneThrowUsable mBone mBone_tr mLocatorMesh mLocatorGeometry mGrogne mButtonsReleased mCtxButtonsReleased mObjButtonsReleased mPolysetArrayList mVertexArrayList mShadingGrpArrayList mShowGizmo mPolysetArrayLOD mVertexArrayLOD mShadingGrpArrayLOD mSkinmeshLOD mNumLOD mArmor mLODIndex mFireBall mFireBall_tr mHaddock mResist mPreviousFOV mKnife mKnife_tr mPreviousNearPlane mPreviousFarPlane mCurrentInjure mGameActivity mPanel mSuccess mPlayed mTexSpeedU mTexSpeedV mTexOffsetU mTexOffsetV mLastTexOffsetUpdate mCurrentResist mTDir mTDir2 mHasToStopGame TexSpeedU TexSpeedV mHaddockGameActivity mSnd_tr mSnd_tree_tr mNumberOfVerticesPtr mVertexArrayPtr mPolysetArrayPtr mBitStream mMainTexture mBitStreamSize mTempBuffer mFrameImage mDispGSPixelFormat mFrameGSPixelFormat mSnapToGround mForceChangemode color_modulation mAnimFlags mNumPass mPass mLinearDamping mAngularDamping mSubSteps mRestitution mParticleBox mForce mGJKBuffer mLocalCenterOfMass mWaterContacts mNumContacts mWaterPatches mObstacles mInertiaScale mShell mNeighbors mMinPoint mMaxPoint mGravity mInWater mHalfHeight mLocalTransform mOnIddleCallback mOnIddleTreshold mOnIdleCallback mOnIdleTreshold mPvsPakData mPvsPakDataSize mPvsDataSize mWCS mJoints mLocalCenterOfMassOffset mMetaCenter mDensity mContactSplash mSplashMatrices mSplashMatrix mRaftRotationY mSplashSound mSplashSoundVol mLastSplashSoundVol mXEmitterDesc mWorldToLocal mBigSplashCountDown mAlignment mWindowWidth mWindowHeight mTextWidth mTextHeight mNbLines mNbDisplayLines mShadowScale mShadowShader mFont mUseShadow mAscent mDescent mBmpHeight mBmpWidth mRectHeight mRectWidth mChars mUnicodeLUT mInvBmpHeight mInvBmpWidth code mStyleOffset mStyle mShadowShaderId mWaterPlane mWettedCentroid mSquaredVeloc mStreamVeloc mWaterFrictionCentroid mWaterFriction mWettedVolume mWaterFrictionArea mWaterInfo *mFaceNeg *mFacePos mFaceNeg mFacePos mBorderLines mChordLength mArcLength mRowingForce mRowingOfsX mRowingAmpZ mRowingAmpX mRowingAnimFilter mTurningOfsX mTurningAmpZ mTurningAmpX mTurningFrictionForce mTurningStreamForce mEsquimautageOffset mEsquimautageForce mTurningAccelTreshold mPaddleOffset mRowingStickTreshold mInertiaBox mFileNames mTextureBanks mDigitWidth mStartPos mCurPos endofturn up_pressed down_pressed start_pressed select_pressed noise_death tick color viewerOpen viewerClose open_door close_door follow_path inverse_path enter_force_field leave_force_field noise_emitted heal stop_heal heal_actor stop_heal_actor emit_noise play_anim jump_area climb_area handGunInWrist handGunInHolster open_container close_container stop explosion chb_elo chb_eo chb_l chb_el switch_light bullet_collision hero_collision enter_noise_area leave_noise_area damage take_area actorCollision actor_collision ctx_action open_area PERSISTENCY_TIMER_OUT FORGET_PARAM weapon_shoot weapon_reload leave_duct odor_masked glued play_sound stop_sound sleeping joypad_disconnected worm_start_biting worm_end_biting worm_bites_human worm_spit assist_friend worm_swallows_creature worm_bite_human lock_target game_over create_glue fruit_explodes end_glued create_exploded next_level force_open_door show hide select deselect next previous search_area remove_friend driver_dead shooter_dead activate deactivate spy_area look_through push_area hide_area talk_area inside_box leave_crate no_life_cycle spawn_troopers ALERT start_walking stop_walking end_of_spline moving_along_spline alert_device enter_scarab_nest leave_scarab_nest footstep_evnt hero_control stop_hero_control entering_scarabs_threat_area leaving_scarabs_threat_area entering_scarabs_fight_area leaving_scarabs_combat_area start_healing stop_healing workers_in_nest set_oil_pool power_down start death_member weapon_burst actor_in_radius show_oil_pool reset_oil_pool scarab_explosion ZONE leaveGuardZone ready kamikaze_death entering_scarabs_long_range_threat_area leaving_scarabs_long_range_threat_area entering_scarabs_short_range_threat_area leaving_scarabs_short_range_threat_area chain_area after_transform objective_completed enter_doc hero_enter enter_hero2 enter_hero hero_in_zone hero_enter2 bark_evnt call_milou danger_milou RecorderTargetted RecorderFired attack RecorderDestroy impact grogne_evnt ground_collision_off ground_collision_on dead son_coup_dos son_coup_droit son_coup_droit_fort son_coup_droit_pare son_coup_gauche son_coup_gauche_pare approche_un_peu joypad_connected select_target unselect_target tir_couteau tir_boule_feu start_game stop_game sort_couteau reborn indoorCamera outdoorCamera enterDynamicShadow leaveDynamicShadow root Back Torso L_Clavicle L_Shoulder L_Elbow L_Elbow_Low L_Wrist L_Thumb1 L_Thumb2 L_Thumb3 L_Index1 L_Index2 L_Index3 L_Middle1 L_Middle2 L_Middle3 L_Ring1 L_Ring2 L_Ring3 L_Little1 L_Little2 L_Little3 Neck Head L_Frontalis L_Corrugator L_Orbicularis_Oculi L_Up_Eyelid L_Low_Eyelid L_Levator_Labii_Superioris L_Zygomaticus Up_Orbicularis_Oris R_Corrugator R_Orbicularis_Oculi R_Up_Eyelid R_Low_Eyelid R_Levator_Labii_Superioris R_Zygomaticus R_Frontalis R_Eye R_Pupil L_Eye L_Pupil Mentalis Low_Orbicularis_Oris Tongue R_Clavicle R_Shoulder R_Elbow R_Elbow_Low R_Wrist R_Thumb1 R_Thumb2 R_Thumb3 R_Index1 R_Index2 R_Index3 R_Middle1 R_Middle2 R_Middle3 R_Ring1 R_Ring2 R_Ring3 R_Little1 R_Little2 R_Little3 L_Hip L_Knee L_Ankle L_Toes R_Hip R_Knee R_Ankle R_Toes head_front head_bottom head_top back_left back_right l_arm l_arm_rotate l_forarm l_hand l_auricular1 l_auricular2 l_thum1 l_thum2 r_arm r_arm_rotate r_forarm r_hand r_auricular1 r_auricular2 r_thum1 r_thum2 l_femur l_leg l_leg_rotate l_calf l_foot l_toe r_femur r_leg r_leg_rotate r_calf r_foot r_toe L_Cornea R_Cornea rope01 rope02 l_labii_superioris r_labii_superioris hairfront fleshfront fleshmiddle hairmiddle hairback l_middlefinger l_littlefinger l_thumb r_middlefinger r_littlefinger r_thumb fleshback l_middletoe l_littletoe l_thumbtoe r_middletoe r_littletoe r_thumbtoe tail1 tail2 tail3 tail4 r_finger1 r_finger2 l_finger1 l_finger2 Trump Noose Mouth rennes joint2 joint3 joint4 joint5 joint6 joint7 joint8 joint9 joint10 joint11 joint12 joint13 joint14 joint15 R_Wing1 R_Wing2 R_Wing3 R_Wing4 L_Wing1 L_Wing2 L_Wing3 L_Wing4 L_Middle_Shoulder L_Middle_Elbow L_Back_Shoulder L_Back_Elbow R_Middle_Shoulder R_Middle_Elbow R_Back_Shoulder R_Back_Elbow L_Grip R_Grip R_Front_Shoulder R_Front_Elbow L_Front_Shoulder L_Front_Elbow WireRoot WireHi WireLow WireEnd Body Body1 Body2 Body3 Body4 Body5 Body6 Body7 Body8 Body9 Body10 Body11 Body12 L_Mandible R_Mandible JointCam Global Tige Fleur Bout Mouth_Left Mouth_Right Mouth_Low L_Eyeborw1 L_Eyebrow2 L_Eyebrow3 R_Eyebrow1 R_Eyebrow2 R_Eyebrow3 Houpette L_Eyeborw R_Eyebrow L_Eyebrow1 L_Ear1 L_Ear2 R_Ear1 R_Ear2 L_Fingers Tail R_Fingers Queue L_Wing R_Wing L_wrist_join_CTRL L_Wrist_end R_Wrist_end